In this age of highly developed
satellite-based, digital/wireless technology, it seems that we have a constant
source of entertainment at our fingertips, wherever we are and wherever we go.
Smart-phones, tablets and wi-fi are being used for almost every activity
in life. It's an age of unparalleled convenience that, among other
things, enables us to satisfy that craving for entertainment in a
world where escapist entertainment has become the overwhelming norm. Whether it's watching those
CGI-saturated "superhero" movies, following each other's comments on
Twitter, or playing those video games with the epic 3D graphics, we are
engrossed in another world - the virtual world. I'm sure
we all visit there from time to time.
On that point, I specifically address the "entertainment" aspect of technology in the present-day world. It is as equally amazing
to me as it is also the stuff of a cautionary tale. As we have become
ever-increasingly caught up in the virtual world, we start to dwell in a world
where we seem to be "here, but not here". You know the
scene. A family of four convenes in a family restaurant and all four family members are
hypnotized by whatever wireless device they happen to have - no conversation,
no interaction. Their senses (as well as two of their limbs) are
exclusively focused on what's in their smart-phone or tablet. Will the real "real
world" please step forward?
I know this may be a popular
lament among those who predate the technology revolution. But just as we can marvel at the remarkable level of the technology behind digital and
virtual-world entertainment these days (and even indulge from time to time in these forms
of entertainment), we end up "virtually" living in the "virtual world", at the expense of valuable moments that we can only find in the "real world". Like that family of four in the family restaurant, we are foregoing valuable time together when we individually detach ourselves from each other like that. When we have an opportunity
to interact with real friends and family, we need to realize the inherent value in that and forego the "virtual world" for a while.
Unequivocally, what we identify as the
"real world" has been permanently revolutionized by wireless technology - for better or
worse. No question about it. But we cannot replace the real world with a virtual one, even in the realm of entertainment. This is the point: When we give disproportionate time to our electronic devices, time for other things (i.e. basic "human" things) goes down in the process. Frequently, things like in-person
conversations, basic social interaction skills, handwriting skills, real
person-to person camaraderie among family and friends take a back-seat in
everyday life - if they're not altogether banished. We've become a very distracted society. No question about that either.
So for those in search of a return to more organic ways of having entertainment in the real world with real people in a real room
(the original "chat room" if you will), do not be discouraged!
Loria offers what we like to call "traditional gaming". Yes, behind this editorial is a pitch for the type of gaming
that encourages "real world" camaraderie and competition.
As a fourth generation family-business, we have a hard time
surrendering what we deem important in entertainment - being in the real world
with real people having fun together - unlike the virtual world of digital
gaming, where too often we're "here, but not here". I don't
condemn the world of digital gaming. I just know that it shouldn't
dominate our lives when it comes to entertainment because then our real lives
just become "virtual" as well. Even in the world of
entertainment, making pleasant memories with family and friends means being in
the same room with them, and interacting with them.
By
Roger V. Loria, Jr.
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