Tuesday, December 19, 2017

Do You Like Dominoes? Then You'll Like Us!

Archaelogically found domino tile made
of bone and wood, circa 19th century.
       *Tile games have been found in China as early as 1120 A.D.  Some historical accounts have traced evidence of the existence of the pieces, way back to a soldier-hero named Hung Ming (181-234 A.D.).  Other historians believe that Keung T'ai Kung, in the twelfth century B.C., had created them.  Modern dominoes first appeared in Italy during the 18th century.  But how Chinese dominoes developed into the modern game that is still so popular in the West, is largely unknown.  Even so, it is widely theorized that Italian missionaries in China may have brought the game to Europe.
Archaelogically found domino tile
made of slate, circa 18th-19th century.
        Although the precise details surrounding the invention and origin of "dominoes" have been subject to much conjecture, the game itself has become one of the most popular and versatile gaming implements ever devised by man, and has been played by kings, presidents and commoners. 
       Now you don't have to be part of any particular social strata to take advantage of the great variety of domino sets offered by Loria in Yonkers, New York.  
"Marblized" gold resin composition
dominoes, currently available at Loria.
We have been offering a substantive selection of dominoes for everyone from the casual player to the genuine enthusiast for almost twenty years.  We offer exciting color-combinations in solids, patterns and two-tones - all in the regulation thickness.  
       
Check us out online on our secure e-commerce website or visit our convenient showroom on Central Park Avenue in Yonkers, New York.


*The research information in the first two paragraphs of this post is from Pagat.com and Wikipedia.com.

Monday, December 18, 2017

Loria: Your Best Source for the Best Playing Cards!

Chinese printed playing card,
dated c. 1400 A.D.
       Most historical accounts attribute the invention of playing-cards to the Chinese, under the Tang Dynasty,  around 900 A.D.  The game's popularity became widespread throughout the ensuing centuries in China and made its way to Europe by way of Egypt - most likely through the trade-routes that were established between the Far East, the Middle East and the West.
       In the eleven centuries that have passed since the royal courts of Chang'an (present-day Xi'an), playing cards have been used for just about all recreational occasions the world over, in which dozens (if not hundreds) of games have been invented using the same 52-card deck. Moreover, the popularity of playing-cards has never really waned since their creation.  

       For almost twenty years, Loria has been the "go to" place for plastic-coated playing cards.  Why is that important to know?  Because if you are serious about your card games, or you are only interested in the the finest quality playing cards at competitive prices, look no further.  We don't carry anything less than the "card player's card".  Our playing cards are 100% plastic-coated, available in poker-size and bridge size, with both regular-size  indexes and jumbo-size indexes available in either card-size.
       Our brands include DaVinci (in various editions) and Marion Pro.  So if you want the best playing card the next time that you're holding a "royal flush", look no further than Loria - either online or at our showroom on Central Avenue in Yonkers, New York.


Monday, December 4, 2017

Commercial Grade Game Tables Always "On the Level" Here at Loria!

IBC "Oakwood"

Great American "Monarch"
(coin-operated)
Great American "Power Hockey"
(coin-operated)

Great American "Pro Series" foosball
(coin-operated)
          Although our history of pool-table sales over the years (as well as sales of other types of game tables) have been predominantly for home use, we have always (and continue to) offer the best line of commercial-grade game tables that we can possibly offer.  
The IBC "Starlite" with 
custom "diamond-plate" laminate
          But commercial-grade tables are not only appropriate for "commercial", coin-operated use (i.e. bars, pool-halls, etc.), but also for any venue requiring game-tables that can withstand "heavy traffic" and only necessitate basic maintenance.  
Garlando "Olympic" outdoor foosball
(coin-operated)
Some examples of those "venues" that may call for commercial-grade quality game tables (other than bars and pool-halls) are colleges, hotels, community recreation centers, veterans hospitals and assisted living homes.  

          That's why our lines of commercial-grade game-tables are among the best that the industry can offer.

Monday, November 6, 2017

Traditional "Gaming" Is STILL Alive & Well at Loria! (pt. 2)



       Because of the microchip, the internet and the satellite, we are enjoying an efficiency in everyday life and business that is utterly mind-boggling. What cars, jet planes and space shuttles have done for "physical travel", the inventions out of MIT and Silicon Valley have done for "information travel" - whether that communication is in the form of a movie, a photo or a simple verbal message.
       On that point, I specifically address the "entertainment' aspect of technology in the present-day world.  Such satellite-based digital/wireless technology recently turned another momentous corner in 2016 with the release of Pokemon Go!, thus melding the real world with the virtual (at least to a certain extent anyway).   The game soundly combined the the technologies of GPS, CGI and wireless connectivity.  But because the players wander out into the "real world" to play this game, real-world public safety issues compelled that region of the virtual world to all but disappear.  
       But now, there are a multitude of virtual reality games in which millions of players can simultaneously compete with each other through a worldwide wireless network of connectivity - without wandering out into the real world. Even though the public safety issues inherent in a game like Pokemon Go! were eliminated, the latest games using worldwide particiapation tie still the player's senses entirely to the game - a game in which reality only exists, well...virtually.
       Even though the games are technological marvels (and they really are) what has this kind of "entertainment" does this do to a young person's perception of "reality"?  As I asked in a previous post, "Will the real 'real world' please step forward?".
       The point is:  You can only be "virtually" killed or injured in a digital video game.  A swipe of the index finger "accomplishes" things in the virtual world that otherwise take quite a bit more effort in the real world.  People are not required to be in the same room to compete with each other, which of course is one of the points of this game in the first place.  It's also one of the points of this article - but more as a 'cautionary tale'.  These virtual world acquaintances among players do not require any real world social skills.  It's like being isolated, yet in a large crowd.  That lack of true interaction among young people in their recreational time may create a population of adults that won't know how to effectively communicate "in person".  And that's the point.

       


or...

       As we have become ever-increasingly caught up in the virtual world, we dwell in a world where we seem to be "here, but not here".  You know the scene, a group of four convene in a family restaurant and all four are entranced by whatever device they possess (well, the device that possesses them may be more like it).  They're connected to everything except each other.  This is a popular lament among those who predate the technology revolution.
       Suffice it to say that the real world has been permanently revolutionized by this kind of technology - no question about it - and it's not going anywhere but up.  The efficiency of everyday business tasks has exponentially soared. Personal convenience has been re-defined.  Remote communications around the globe have, in a sense, shrunk the world.  That's the natural progression of these things anyway - for better or worse.  
       But as mentioned in an earlier post, basic "human" things have gone down in the process.  Frequently, things like in-person conversations, basic social interaction skills, handwriting skills, actual 'person-to person' camaraderie among family and friends have taken a back-seat in everyday life if not altogether banished.  We're a very distracted society - no question about that either.
       For those in search of a returning to more "organic" ways of having forms of entertainment in the real world with real people in the same real room (the original "chat room" if you will), do not be discouraged!  Loria offers what we like to call "traditional gaming".  Yes, behind this genuine editorial is a sales-pitch for the type of gaming that encourages "real world" camaraderie and competition.
       So if you're tired of being led around by remote control in the world of digital gaming and wish to play games in the real world, do not despair.  Loria, as a stubborn purveyor of "traditional gaming" for more than one-hundred years, offers an extensive array of these games - from our wide variety of home and commercial slate-top pool-tables to table-tennis, foosball tables, air-hockey, shuffleboard and combination poker/dining tables and bars, with stools and chairs to match!  We have been the "go to" place for over two decades for league quality steel-tip darts, dartboards and dart accessories - as well as the "royal" game of chess (including an LED-lit version), an assortment of plastic-coated playing cards, dominoes and even bingo!  
       As a fourth generation family-business, we have a hard time surrendering what we deem important in entertainment - being in the real world with real people having fun together - unlike the virtual world of digital gaming, where too often we're "here, but not here".  I don't condemn the world of digital gaming.  I just know that it shouldn't dominate our lives when it comes to entertainment because then our real lives just become "virtual" as well.  Even in the world of entertainment, making pleasant memories with family and friends means being in the same room with them (at least for the most part). 
       For more information on our variety of "traditional gaming", please visit our showroom in Yonkers, New York and/or our website:  LoriaPoolTables.com

By Roger V. Loria, Jr.

Friday, October 28, 2016

More Than What Meets The Eye: Visit Our Showroom Today!

       "I've passed this place about a million times and this is the first time I've come in."  "Gee, this place is a lot bigger on the inside than it appears on the outside!"
       If I had a dime for every time I heard these sentiments from a  first-time customer, I'd be...well...let's just say I'd have quite a bit more saved for retirement!  I usually hear these quoted words (or words to that effect) once a week depending on the time of year (some times of the year are busier than others).  It's either the first quote, the second quote or both.  
       Nonetheless, however and whenever it's said, it just shows me a number of things of which I often need reminding.  Among the reminders are:  We've been here a long time on the well-trafficked road of Central Park Avenue (Rt. 100) in Yonkers, New York.  We've been noticed on this main commercial route much more than we realize.  The people who express these sentiments are never disappointed when they finally make their way into the store.
       Now our building isn't the eighth wonder of the world.  But apparently, the fifteen-foot vaulted ceiling in the front of the building is highly visible for pedestrians and passing motorists.  It makes a noticeable difference on the road to any passerby.     However, according to many surprised first-time visitors, they thought that was the entire store!  But it isn't.  What is apparently not visible from the road is the twenty-four foot wide showroom space inside the front of the building and the fourteen foot wide corridor of showroom space that leads to the expanded showroom space in the back of the building.
       In all of the aforementioned spaces, we've consistently kept an attractive display of goods, set up in a tasteful room decor, knowing that taking care of your showroom translates into a more attractive shopping experience for our customers.  This is basic stuff actually, "retail 101" if you will. However, it's not always practiced, even in some of the more prominent retail store chains in the area.  
       But we're not a chain.  We're a family-owned and operated business that was established 104 years ago (and counting) as a custom pool-table manufacturer on the Lower East Side of Manhattan.  We've had a store in Yonkers for 59 years (and counting) and have been at this present location for the past 43 years (and counting).  Since 1998, this has been our sole location.  We're still a vendor of quality slate-top pool tables and other "traditional gaming".  But we've also become one of the best known awards suppliers in the tri-state area since opening the store in Yonkers 59 years ago.
       So if you're in the Yonkers area and you're in the market for what we offer - or if you're just curious about that building with the high, triangular-shaped roof and stucco siding at 1876 Central Park Avenue (that you've happened to pass by a million times) - take a moment to stop by and take a look inside.  You'll find that there's more than what meets the eye compared to what you've seen from outside.  You'll probably be a million times surprised as well!

Wednesday, October 19, 2016

Traditional "Gaming" Is Alive & Well at Loria!

       In this age of highly developed satellite-based, digital/wireless technology, it seems that we have a constant source of entertainment at our fingertips, wherever we are and wherever we go.  Smart-phones, tablets and wi-fi are being used for almost every activity in life.  It's an age of unparalleled convenience that, among other things, enables us to satisfy that craving for entertainment in a world where escapist entertainment has become the overwhelming norm.  Whether it's watching those CGI-saturated "superhero" movies, following each other's comments on Twitter, or playing those video games with the epic 3D graphics, we are engrossed in another world - the virtual world.  I'm sure we all visit there from time to time.
       On that point, I specifically address the "entertainment" aspect of technology in the present-day world.  It is as equally amazing to me as it is also the stuff of a cautionary tale. As we have become ever-increasingly caught up in the virtual world, we start to dwell in a world where we seem to be "here, but not here".  You know the scene.  A family of four convenes in a family restaurant and all four family members are hypnotized by whatever wireless device they happen to have - no conversation, no interaction.  Their senses (as well as two of their limbs) are exclusively focused on what's in their smart-phone or tablet.  Will the real "real world" please step forward?
       I know this may be a popular lament among those who predate the technology revolution.  But just as we can marvel at the remarkable level of the technology behind digital and virtual-world entertainment these days (and even indulge from time to time in these forms of entertainment), we end up "virtually" living in the "virtual world", at the expense of valuable moments that we can only find in the "real world".  Like that family of four in the family restaurant, we are foregoing valuable time together when we individually detach ourselves from each other like that.  When we have an opportunity to interact with real friends and family, we need to realize the inherent value in that and forego the "virtual world" for a while.
       Unequivocally, what we identify as the "real world" has been permanently revolutionized by wireless technology - for better or worse.  No question about it.  But we cannot replace the real world with a virtual one, even in the realm of entertainment.   This is the point:  When we give disproportionate time to our electronic devices, time for other things (i.e. basic "human" things) goes down in the process.  Frequently, things like in-person conversations, basic social interaction skills, handwriting skills, real person-to person camaraderie among family and friends take a back-seat in everyday life - if they're not altogether banished.  We've become a very distracted society.  No question about that either.        
       So for those in search of a return to more organic ways of having entertainment in the real world with real people in a real room (the original "chat room" if you will), do not be discouraged!  Loria offers what we like to call "traditional gaming".  Yes, behind this editorial is a pitch for the type of gaming that encourages "real world" camaraderie and competition.
       As a fourth generation family-business, we have a hard time surrendering what we deem important in entertainment - being in the real world with real people having fun together - unlike the virtual world of digital gaming, where too often we're "here, but not here".  I don't condemn the world of digital gaming.  I just know that it shouldn't dominate our lives when it comes to entertainment because then our real lives just become "virtual" as well.  Even in the world of entertainment, making pleasant memories with family and friends means being in the same room with them, and interacting with them.
       So if you're tired of being led around by remote control in the world of digital gaming and wish to play games in the real world, do not despair.  Loria has been a stubborn purveyor of "traditional gaming" for more than one-hundred years, with our wide variety of home and commercial slate-top pool-tables.  Over the years, we've also come offer an extensive array of other "real world" games - such as table-tennis, foosball tables, combination poker/dining tables and bars, with stools and chairs to match!  We have been the "go to" place for over two decades for league quality steel-tip darts, dartboards and dart accessories - as well as the "royal" game of chess (including an LED-lit version), an assortment of plastic-coated playing cards, dominoes and even bingo!  
       For more information on our variety of "traditional gaming", please visit our showroom in Yonkers, New York and our website at:  LoriaPoolTables.com
By Roger V. Loria, Jr.
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Wednesday, September 30, 2015

Bargains On Pre-Owned Slate-Top Pool-Tables!

       If you haven't heard, we are grateful to announce that 2015 marked our 103rd year in the pool-table business!  Yes, we pre-date World War I!  But one thing that never gets old is a bonafide bargain.  So we are also grateful to announce that, in addition to our extensive line of brand-new, genuine slate-top pool-tables, Loria offers a very selective group of attractive, pre-owned, genuine slate-top pool-tables - at prices that are just as attractive.
       You may have noticed that I am consistently repeating the words "genuine slate-top".  This is because I want to emphasize that we only sell pool-tables in which the playing surface beneath the cloth is made of good, old-fashioned "genuine slate".  It's the bedrock of the pool-table and we've been offering it on our pool-tables since 1912.  It's the best, so we don't bother with anything less.  Though brands and models have changed countless times over the years, this is one thing that hasn't changed since our founding. 
       What also hasn't changed since then is making pool-tables available to a budget-conscious public at prices that are...well..."budget-conscious".  So if you're in the market for a good, old-fashioned bargain on a genuine slate-top pool-table, please visit our website, or stop by our showroom for a view of all our current, pre-owned models.  
But beware, these bargains go fast!
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